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"I Can't Create A Battle Like This" - Miyamoto On The Origins Of NES Mario's Non-Violent Bowser 'Fights'

· nintendolife.com · popularity 18/100 · 0 similar stories today · Video Games, Anime & Comics (Video Games, Graphics & Anime)

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Summary

Lava to see it. We imagine that most of you here will have heard of a little game called Super Mario Bros. , right? But how many of you have thought about how strange the big showdowns with Bowser are? As far as 'boss battles' are concerned, there's very little... battling. Well, in a recent press conference celebrating his Order of Culture award , Shigeru Miyamoto explained the thought process behind the game's jump-based finales. "The most intriguing aspect of Super Mario, is that Mario doesn’t actually fight Bowser," Miyamoto told press at the conference (translated by Nintendo Everything ), "Normally, if there’s a boss at the end, you have to fight him, right? But creating a battle is difficult, and we were really struggling with how to do it." Read the full article on nintendolife.com

Found in: Nintendo Life. Rating basis: single outlet; outlet tier 2 (unlisted); 1 feeds; feed position 11.